

Always make sure to have a character with as much persuasion as possible unless your goal is to club things to death.

Persuasion is critical to give yourself options. The Compass amulet you can find in the wrecked magister ship in act 2 provides 2 lucky charm and the shield from the magisters harassing Han in act 1 gives an additional 1 lucky charn, but you probably have better items to equip in those slots, and lucky charm is something you want active as much as possible. Loremaster is best left at 2 so you can view enemy resistances.Īmulets and Belts can provide up to 2 lucky charm. Store the gear in a pouch for safekeeping and equip them when you need to. Hunting Knife (Looted from Gareth's father - dig up his grave to find it) + 1 thieveryĦ points in thievery lets you open any door in the game and also loot 5000 in gold value. Gloves of Acquisition (Pickpocket from Dashing June) + 2 thievery Unless you're wholly focused on RP, thievery should be capped at 2 points (consider investing more a little earlier if you want to, just respec to 2 points in act 2).
